void colorInterface()
Sets the interface cells to defined values (to be watched e.g. in DX)
virtual void removeChildren(const MInt parentId)=0
MPrimitiveVariables< nDim > * PV
MBool m_cellDependentForcing
virtual ~LbInterface()
Destructor.
std::vector< Collector< LbParentCell > * > m_interfaceParents
MString m_interfaceMethod
virtual void printInterfaceCells()
virtual void refineCell(const MInt parentId, const MInt *childIds)=0
MString m_adaptationInitMethod
LbSolver< nDim > * m_solver
std::vector< Collector< LbInterfaceCell > * > m_interfaceChildren
Storage of the Position of the Primitive Variables (u, v, w, T, p) in the value vectors of the solver...
std::basic_string< char > MString