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template<MInt nDim, typename FloatType , typename IdType > |
IdType | maia::grid::hilbert::index (const FloatType *const x, const IdType level) |
| Return Hilbert index for given location and level in 2D or 3D. More...
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template<MInt nDim, typename FloatType , typename IdType > |
MBool | maia::grid::hilbert::coordinatesToTreeId (IdType &treeId, const FloatType *const x, const IdType level, const FloatType *const centerOfGravity, FloatType const lengthOnLevel0) |
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template<MInt nDim, typename FloatType , typename IdType > |
void | maia::grid::hilbert::treeIdToCoordinates (FloatType *const x, const IdType treeId, const IdType level, const FloatType *const centerOfGravity, const FloatType lengthOnLevel0) |
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