checkBndryCross(MInt, lptParticleI, MFloat) | ParticleCollision< nDim > | private |
checkCSI_CCD(const MFloat(&A)[16], const MFloat(&b_Matrix)[16], const MFloat(&m)[5], const MFloat &detMinusB, MFloat &t1, MFloat &t2, MFloat &positive1, MFloat &positive2, MInt &iteration) | ParticleCollision< nDim > | private |
checkDynamicOverlap_CCD(const MFloat(&n)[16], const MFloat(&m)[5], MFloat t1, MFloat t2) | ParticleCollision< nDim > | private |
checkStaticOverlap_CCD(const MFloat(&b_Matrix)[16], const MFloat(&A)[16], const MFloat(&m)[5], const MFloat &detMinusB, MFloat &t1) | ParticleCollision< nDim > | private |
collisionCheck(lptParticleI, lptParticleI, MFloat) | ParticleCollision< nDim > | private |
collisionCheckEECCD(lptEllipticleI, lptEllipticleI) | ParticleCollision< nDim > | private |
collisionCheckEEProActive(lptEllipticleI, lptEllipticleI) | ParticleCollision< nDim > | private |
collisionCheckEERetroActive(lptEllipticleI, lptEllipticleI) | ParticleCollision< nDim > | private |
collisionCheckEllipsoidEllipsoid(lptEllipticleI, lptEllipticleI) | ParticleCollision< nDim > | private |
collisionCheckSECCD(lptParticleI, lptEllipticleI) | ParticleCollision< nDim > | private |
collisionCheckSEP(lptParticleI, lptEllipticleI) | ParticleCollision< nDim > | private |
collisionCheckSERetroActive(lptParticleI, lptEllipticleI) | ParticleCollision< nDim > | private |
collisionCheckSphereEllipsoid(lptParticleI, lptEllipticleI) | ParticleCollision< nDim > | private |
collList | ParticleCollision< nDim > | private |
collQueue | ParticleCollision< nDim > | private |
collQueueEllipsoid | ParticleCollision< nDim > | private |
createMatrix_CCD(const MFloat(&MA)[16], const MFloat(&u1)[3], const MFloat(&invMB)[16], const MFloat(&u2)[3], const MFloat &a_2, const MFloat &c_2, MFloat(&n)[16], MFloat(&m)[5]) | ParticleCollision< nDim > | private |
detectPartColl(std::vector< LPTSpherical< nDim > > &partList, std::vector< LPTEllipsoidal< nDim > > &partListEllipsoid, const MFloat timeStep, const MFloat time) | ParticleCollision< nDim > | |
domainId() const | ParticleCollision< nDim > | inlineprivate |
geometryInteraction() | ParticleCollision< nDim > | |
GridProxy typedef | ParticleCollision< nDim > | private |
init() | ParticleCollision< nDim > | |
LPT< nDim > | ParticleCollision< nDim > | friend |
lptEllipticleI typedef | ParticleCollision< nDim > | private |
lptParticleI typedef | ParticleCollision< nDim > | private |
m_collisionModel | ParticleCollision< nDim > | private |
m_domainId | ParticleCollision< nDim > | private |
m_ellipsoidCCD | ParticleCollision< nDim > | private |
m_includeEllipsoids | ParticleCollision< nDim > | private |
m_lpt | ParticleCollision< nDim > | private |
m_mpiComm | ParticleCollision< nDim > | private |
m_noDomains | ParticleCollision< nDim > | private |
m_noOfSubDomains | ParticleCollision< nDim > | private |
m_offset | ParticleCollision< nDim > | private |
m_outputStep | ParticleCollision< nDim > | private |
m_solverId | ParticleCollision< nDim > | private |
m_subDomainCoordOffset | ParticleCollision< nDim > | private |
m_subDomainSize | ParticleCollision< nDim > | private |
m_timeStep | ParticleCollision< nDim > | private |
m_totalSubDomains | ParticleCollision< nDim > | private |
mpiComm() const | ParticleCollision< nDim > | inlineprivate |
noDomains() const | ParticleCollision< nDim > | inlineprivate |
ParticleCollision(LPT< nDim > *lptSolver, MInt collisionModel, const MInt solverId, const MInt domainId, const MInt noDomains, const MPI_Comm comm) | ParticleCollision< nDim > | |
solverId() const | ParticleCollision< nDim > | inlineprivate |
subDomainContent | ParticleCollision< nDim > | private |
subDomainContentEllipsoid | ParticleCollision< nDim > | private |
testU_CCD(const MFloat &u, const MFloat &t4, const MFloat &t3, const MFloat &t2, const MFloat &t1, const MFloat &t0) | ParticleCollision< nDim > | private |
writeCollData() | ParticleCollision< nDim > | |
writeCollEvent(MFloat collisionTime, MInt particle0, MInt particle1, MFloat diam0, MFloat diam1, MFloat dens0, MFloat dens1, MFloat relVel, MFloat meanVel, MFloat *x) | ParticleCollision< nDim > | private |