CtrlPnt1_CtrlPntToSTL(const MChar *FILNAME) | LsControlPoint< nDim > | |
CtrlPnt1_Initialize(Geometry< nDim > *g, MInt dimensions) | LsControlPoint< nDim > | |
CtrlPnt1_InitOrientation(MFloat *u, MFloat *v, MFloat *w) | LsControlPoint< nDim > | |
CtrlPnt1_InitPosition(MFloat *p) | LsControlPoint< nDim > | |
CtrlPnt1_LagrangPnt | LsControlPoint< nDim > | |
CtrlPnt1_quvw(MFloat *q) | LsControlPoint< nDim > | |
CtrlPnt1_UpdateTR() | LsControlPoint< nDim > | protected |
CtrlPnt2_CtrlPntToGNUPlot(const MChar *FILENAME) | LsControlPoint< nDim > | |
CtrlPnt2_CtrlPntToSTL(const MChar *FILENAME, MInt bcId) | LsControlPoint< nDim > | |
CtrlPnt2_getMBElementVertex(MInt e, MInt v, MFloat *r) | LsControlPoint< nDim > | private |
CtrlPnt2_getNoElements() | LsControlPoint< nDim > | inlineprivate |
CtrlPnt2_Initialize(Geometry< nDim > *g, MInt dimensions) | LsControlPoint< nDim > | |
CtrlPnt2_InitOrientation(MFloat *u, MFloat *v, MFloat *w) | LsControlPoint< nDim > | |
CtrlPnt2_InitOrientation(MFloat *, MFloat *, MFloat *, MInt) | LsControlPoint< nDim > | |
CtrlPnt2_InitPosition(MFloat *p) | LsControlPoint< nDim > | |
CtrlPnt2_InitPosition(MFloat *, MInt) | LsControlPoint< nDim > | |
CtrlPnt2_MoveMBElementVertex(MInt e, MInt v, MFloat *dx) | LsControlPoint< nDim > | private |
CtrlPnt2_MoveMBElementVertex(MInt, MInt, MFloat *, MInt) | LsControlPoint< nDim > | private |
CtrlPnt2_rotateSTL(MInt bcId, MFloat *dphi, MFloat *ori) | LsControlPoint< nDim > | |
CtrlPnt2_shiftSTL(MInt bcId, MFloat *dx) | LsControlPoint< nDim > | |
CtrlPnt2_Update() | LsControlPoint< nDim > | |
CtrlPnt2_UpdateAllNormalVector() | LsControlPoint< nDim > | |
CtrlPnt2_UpdateNormalVector(MInt e) | LsControlPoint< nDim > | |
geometry | LsControlPoint< nDim > | private |
LsControlPoint() | LsControlPoint< nDim > | |
LUBKSB(MFloat **a, MInt *indx, MFloat *b) | LsControlPoint< nDim > | protected |
LUDECMP(MFloat **a, MInt *indx, MFloat &d) | LsControlPoint< nDim > | protected |
MATXINVT(MFloat T[3][3], MFloat **R) | LsControlPoint< nDim > | protected |
noElements | LsControlPoint< nDim > | private |
norm(MFloat *r) | LsControlPoint< nDim > | protected |
tr | LsControlPoint< nDim > | private |
trinv | LsControlPoint< nDim > | private |
~LsControlPoint() | LsControlPoint< nDim > | |